Update 10


In the last week, I have made a lot of progress with my VR game. Unrelated to the work, I thought I should state that last week I invested in a new laptop that can run VR Unreal Engine. Of course, this is a very good thing as now I can test out my work at all times, however, I needed to set up everything on my new laptop which took a while. I was also able to convert my project from Unreal Engine 4 to Unreal Engine 5. I think a couple of things went wrong when converting it between engines and that is why it's been more than a week since my last update. I was planning on making an update sooner than this, but I was determined to fix all problems that might've happened during the conversion, and the things that in general didn't work.

When it came to the menu, I had a few problems. Firstly, the self-made VR Pawn wasn't really working from the video, so I scrapped it and just used the original VR Pawn, making some adjustments as I found out from another video by Vr Playground. I also just made a completely new menu widget but copied over the previous canvas I had as I quite liked it. I still haven't made any developments when it comes to adjusting the camera height, however, I still don't imagine it being too difficult a feature to apply.

Whilst testing my shooting range, I encountered a few issues, but thankfully I have been able to overcome them all and I believe the shooting range is my first complete feature. The issue I had involved my score not changing when the projectile interacted with my target, my projectile not disappearing on contact with the target, and my scoreboard cutting off the text when the points reached four figures or more. The problem with my collision between my projectile and my target took me a while to figure out, but all I needed to do was change the blueprint within my target from "OnEvent Tick" to "OnEvent Overlap(TargetMesh)". This also fixed my problem with the projectile not destroying as it wasn't colliding properly previously. With the text cutting off, it was an easy fix, as all I needed to do was increase the text box within the widget. I was also able to add a feature for when my timer reaches zero, the game goes back to the menu, and when I load back into the game, the score and the timer are reset. I added the score and timer widget above the shooting range so you can see the time and your score whilst you are shooting the targets.

I have had major setbacks with my work as there is a huge problem with my door. After following the tutorial from last time, my door is completely unable to be gripped, as well as receiving ridiculous amounts of error messages after the game has been exited. My key does lock into the keyhole, but that is all that works. I also attempted another tutorial but that one didn't work for me either. If this is a problem I can't fix, I might have to look elsewhere for a different task to try and complete before the deadline. I also haven't started on my customised movement, but I don't think that will be a time-consuming task to complete.

I hope by my next update, not only will my door situation be solved, but I hope to have also figured out how I might do the "adjust camera height" as well as make a start on the customised movement. Tomorrow I intend to record what I have of my game so far so there is a visualisation of the project I have been working on this whole time.

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